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Votey[edit]
Explanation[edit]
This explanation is either missing or incomplete. |
Candyland is a racing board game for Ages 3 and up. The only element of randomization is a deck of color coded cards, that is shuffled during game setup. There is no element of strategy to the game, as players take turns to draw a card and then execute the indicated move. Since the deck is not reshuffled during a game, the outcome and winner is predetermined before the first move, even if the players themselves don't know it yet.
The comic equates a humans life with this game.
The title text has a type, and the second sentence was presumably meant to be "They didn't mind at all."
Transcript[edit]
This transcript was generated by a bot: The text was scraped using AWS's Textract, which may have errors. Complete transcripts describe what happens in each panel — here are some good examples to get you started (1) (2). |
- [Describe panel here]
- Players act as if there are meaningful
- Ups and downs, but the outcome of the game is set before the first card
- Is turned.
- In a Game Theory breakthrough, Professor Edwards discovers that human life can be perfectly modeled
- Caption: by Candyland.
Votey Transcript[edit]
This transcript was generated by a bot: The text was scraped using AWS's Textract, which may have errors. Complete transcripts describe what happens in each panel — here are some good examples to get you started (1) (2). |
- [Describe panel here]
- The other thing is that it sucks!
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