Game-4: Difference between revisions

From SMBC Wiki
Jump to navigation Jump to search
(Creating comic page)
 
(→‎Explanation: added explanation)
Line 10: Line 10:
==Explanation==
==Explanation==
{{incomplete}}
{{incomplete}}
Candyland is a racing board game for Ages 3 and up. The only element of randomization is a deck of color coded cards, that is shuffled during game setup. There is no element of strategy to the game, as players take turns to draw a card and then execute the indicated move. Since the deck is not reshuffled during a game, the outcome and winner is predetermined before the first move, even if the players themselves don't know it yet.
The comic equates a humans life with this game.
==Transcript==
==Transcript==
{{computertranscript}}
{{computertranscript}}

Revision as of 18:58, 2 August 2023

Game
Some of the kids in my family once invented a version where you had to get one of each color in order to get through the final step, mathematically guaranteeing the game could never end. The didn't mind at all. I feel like there's a lesson here that I am too old to understand.
Title text: Some of the kids in my family once invented a version where you had to get one of each color in order to get through the final step, mathematically guaranteeing the game could never end. The didn't mind at all. I feel like there's a lesson here that I am too old to understand.

Votey

169097573420230802after.png


Explanation

Ambox notice.png This explanation is either missing or incomplete.

Candyland is a racing board game for Ages 3 and up. The only element of randomization is a deck of color coded cards, that is shuffled during game setup. There is no element of strategy to the game, as players take turns to draw a card and then execute the indicated move. Since the deck is not reshuffled during a game, the outcome and winner is predetermined before the first move, even if the players themselves don't know it yet.

The comic equates a humans life with this game.

Transcript

Ambox notice.png This transcript was generated by a bot: The text was scraped using AWS's Textract, which may have errors. Complete transcripts should also describe what happens in each panel.
[Describe panel here]
Players act as if there are meaningful
Ups and downs, but the outcome of the game is set before the first card
Is turned.
In a Game Theory breakthrough, Professor Edwards discovers that human life can be perfectly modeled
Caption: by Candyland.

Votey Transcript

Ambox notice.png This transcript was generated by a bot: The text was scraped using AWS's Textract, which may have errors. Complete transcripts should also describe what happens in each panel.
[Describe panel here]
The other thing is that it sucks!

Comment.png add a comment! ⋅ Comment.png add a topic (use sparingly)! ⋅ Icons-mini-action refresh blue.gif refresh comments!

Discussion

No comments yet!